La idea de usar el juego como método de aprendizaje en habilidades quirúrgicas no es nueva, lo que cambiado es la tecnología que lo hace posible, una lista de bibliografias del tema:
This list contains some of the key
articles read during the design of the online health literacy game, Face the
Case, available at ftc.cit.jmu.edu.
Amory,
A., Naicker, K., Vincent, J., & Adams, C. (1999). The use of computer games
as an educational tool: Identification of appropriate game types and game
elements. British Journal of Educational Technology, 30(4), 311.
Batscha,
C. (2002). The pharmacology game. CIN plus, 5(3), 1, 3-6.
Betz,
J. A. (1996). Computer games: Increase learning in an interactive
multidisciplinary environment
Din, F. S., & Caleo, J. (2000). Playing
computer games versus better learning. U.S. ; New
Jersey :
Doolittle,
J. H. (1995). Using riddles and interactive computer games to teach
problem-solving skills. Teaching of Psychology, 22(1), 33-36.
Dordick,
M. (1997). A computerized simulation for ESL composition students: Building a
house. Simulation & Gaming, 28(1), 98-106.
Foreman,
J. (2004). Game-based learning: How to delight and instruct in the 21st
century. EDUCAUSE review, Sep/Oct(n/a), 51-66.
Fox,
S., & Fallows, D. (2003). Internet health resources. Pew Internet and
American Life Project, n/a(n/a), 24 July, 2003
Garson,
D. (1994). Computerized simulation in social science: A personal retrospective.
Simulation & Gaming, 25(4), 477-487, 536-544.
Gee,
J. P. (2004). Learning about learning from a video game: Rise of nations.
labweb.education.wisc.edu/room1301/PDFs/GeeRON.doc:
Holsbrink-Engels,
G. A. (1997). Computer-based role-playing for interpersonal skills training.
Simulation & Gaming, 28(2), 164-180.
Howard,
M. G., Collins, H. L., & DiCarlo, S. E. (2002). "Survivor"
torches "who wants to be a physician?" in the educational games
ratings war. Advances in Physiology Education, 26(1-4), 30-36.
Landsberger,
J. (2004). Gaming, teaching and learning: An interview with kurt squire.
TechTrends, 48(4), 4-7.
Mann,
B. D., Eidelson, B. M., Fukuchi, S. G., Nissman, S. A., Robertson, S., &
Jardines, L. (2002). The development of an interactive game-based tool for
learning surgical management algorithms via computer. American Journal of
Surgery, 183(3), 305-308.
McCutcheon,
L. E., & Campbell, J. D. (1986). The impact of video game playing on
academic performance at a community college
Natale,
M. J. (2002). The effect of a male-oriented computer gaming culture on careers
in the computer industry. computers and Society, 32(2), 24-31.
Oblinger,
D. (2003). Boomers, gen-xers, millennials: Understanding new students.
EDUCAUSE review, (July/August), 37-47.
Okan,
Z. (2003). Edutainment: Is learning at risk?
Pillay,
H. (2002). An investigation of cognitive processes engaged in by
recreational computer game players: Implications for skills of the future
Pink,
G. H., Knotts, U. A., Parrish, L. G., & Shields, C. A.,Jr. (1991). The
canadian hospital executive simulation system (CHESS). Healthcare management
forum / Canadian College
of Health Service Executives
= Forum gestion des soins de sante / College canadien des directeurs de
services de sante, 4(1), 16-23.
Prensky,
M. (2005). Engage me or enrage me: What today's learners demand
Silverman,
B. G., Holmes, J., Kimmel, S., Branas, C., Ivins, D., & Weaver, R., et al.
(2001). Modeling emotion and behavior in animated personas to facilitate human
behavior change: The case of the HEART-SENSE game. Health care management
science, 4(3), 213-228.
Sourin,
A. (2000). Virtual orthopedic surgery training. IEEE Computer Graphics and
Animations, (May/June), 6-9.
Starkweather,
D. B. (1984). Teaching with a computer-based game. The Journal of health
administration education, 2(2), 135-145.
Stewart,
K. M. (1997). Beyond entertainment: Using interactive games in web-based
instruction. Journal of instruction delivery systems, 11(2), 18-20.
Thompson,
C. (2004). Gaming for dollars: How a virtual reality turned into a real-life
economy. Utne Reader, ?(November-December), 78-83.
Van
Eck, R. (2006). Digital game-based learning: It's not just the digital natives
who are restless. Educause Review, (March/April), 30.
Whitis,
G. (1985). Simulation in teaching clinical nursing. The Journal of nursing
education, 24(4), 161-163.
Wiggins
Frame, M., Flanagan, C. D., Frederick, J., Gold, R., & Harris, S. (1997).
You're in the hot seat: An ethical decision-making simulation for counseling
students. Simulation & Gaming, 28(1), 107-115.
WPI
Media Relations. (2003, May 24, 2003). WPI students create online game to
simulate massachusetts
state budget process. News Release, pp. n/a.
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